Spatial computing is the next computer interface after mobile and will revolutionize the world. While we can’t impact the hardware side, like Meta or Apple, we are impacting the software side of furthering spatial computing.
Foundry exists to democratize access to building and owning immersive experiences for indie devs, communities, studios, and enterprises.
We’re first building an open, modular platform on top of Unity as it’s the most widely used platform for 3D experiences and we want to enable the most developers to build their own XR experiences.
We’re deliberately not building a closed platform as we feel everyone should have complete control and ownership of what they build. We’re open sourcing the majority of the functionality to engage with the developer community and collaboratively build the best possible project for building and owning your own virtual reality experiences, whether games, social VR communities, or enterprise applications like training, 3D business collaboration that’s better than Zoom, or immersive sales and marketing experiences.
Anyone can use the open source Foundry code and their own servers and build and deploy anything they’d like.
We’ll monetize Foundry through a mixture of optional, easy to use server subscriptions, custom implementations for enterprise, optional support and maintenance contracts, paid upgrade modules for niche features and creation of a marketplace, and eventually through a cloud-based open clone of popular social VR platforms that will serve as a stepping stone for companies and indies to get started without technical knowledge and serve as a community space for Foundry devs and projects, while still being easy to transition to your own custom spatial computing application running on Foundry.